

Whereas Green Run was TranZit and a load of other mini-modes, Great Leap Forward contains Die Rise and Die Rise only while there was a little something extra (and I do mean very little) in the form of Turned, it's quite obvious that the idea of a massive map with various little modes and a big storyline was something that could not be squeezed into a DLC pack. It's definitely apparent just how different the Great Leap Forward is to Green Run, if it was majorly different like the maps that followed it, it might have been something really special, but nope, it pretty much fits the average pile. Because that pretty much just sums up how Treyarch treated the followup to their big outing. I'll start with the official map for starters.īoy, how fast can you say U-turn. But there are elements in Die Rise that I just can't stand, which are not present in Nuketown, that I can't find it to place one over the other. I am definitely inclined to put Die Rise above Nuketown, it is the bigger, proper map after all.

A tie between Die Rise and Nuketown Zombies. I cannot help it, fourth place is a tie for me. Just not in this map, so think of Green Run as a risky foundation for something better to come along in the form of DLC.Ĭall Of Duty Mobile Review - Boots On The Go It may be very barebones, but eventually, I found that these characters and this story were fleshed out and given the properly attention they deserved. The main thing Green Run, though really TranZit has going for it is the characters and the story. The end result is a map that is suppose to be huge, but feels incredibly small and disconnected and that's without mentioning any of the new gameplay features they introduce and misuse. It's hardly experiencing a huge map when the game itself seems like it's trying to stop you from venturing too far, railroading you into the sections that aren't covered in mist, and punishing you for daring to venture out by throwing zombies specifically designed to block and obscure your vision.Īnd even then, it only gets worse the sections that aren't covered in mist are incredibly small and cramped. The intent was to make the biggest map there was, and boy did that backfire completely the only way to experience the whole of Green Run is through TranZit, but almost as soon as that glorified Survival mode starts, there's problems: pretty much all of the map is covered in that ugly ugly red mist. Green Run is just plain ugly looking for starters, but it goes deeper than that. The main problem, I think, lies in the design of the map. I can definitely see the intention when it came to Green Run's design Treyarch was obviously trying to raise Zombies to the same level as the Campaign and Multiplayer components of Black Ops II, it was all about the scale, making it as involved as possible, as is evident by the many submaps of Green Run and the introduction of new modes. When I say Green Run, I tend to refer to TranZit, as that's the one everyone's familiar with but really, the entirety of the Green Run experience falls short in comparison to what came before, and what follows. This should not be a surprise to any, for it absolutely deserves this position, at least in my opinion, for the following reasons: Literal cracks in the floor with painful lava spurting out, along with thick fog covering the map, were a test of players' patience- even though they were implemented to keep the ambitious map running properly on the under-powered engine.Ī sub-par wonder weapon, terrible power switch and Pack-a-Punch mechanics, a horrendously annoying boss zombie in the form of Avogadro- it was the kick-off to Black Ops 2's Zombies season absolutely nobody wanted.Starting off is the lowest of the low, worst of the worst, the most disappointing of the all the disappointing, it's Green Run. Never staying in any location for a sufficient amount of time to allow the player to achieve what must be done at each location in order to progress. Mechanically, the automated bus driven by T.E.D. However in practice, the cracks really started to show- cracks being the operative word. The largest map we'd ever seen, a ranking system never-before implemented in Zombies, all new weapons and new zombie variants? On paper, it looked to be the best thing ever to happen to Zombies. Following an incredible reveal trailer featuring Avenged Sevenfold, TranZit looked to be the next step in the evolution of Zombies the fans were all hoping for. During the run-up to Black Ops II's launch, our first fix of Zombies post- Black Ops was hotly anticipated.
